ff13

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ff13

Postby madmike » Wed Mar 10, 2010 2:51 am

its amazing man ive never played a game that looks this good over 1 million copies sold on todays release date
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Re: ff13

Postby Machiavelo » Mon Apr 05, 2010 4:25 am

so I got the game last week, and ive been playing it for a while now. but is it always this linear? I mean I know ff series are linear but come on I feel they are taking things away from the series. first not being able drive your own airship and now you dont have towns and dont get me wrong but the shops on the save points really take away the exciting feeling of walking into a store to buy your stuff. maybe Im being dense does anyone else feel kind of disapointed and bored with the gameplay?

I mean the graphics movies and music are awesome the characters and world are extremely well detailed. but the gameplay...
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Re: ff13

Postby Yllibas » Mon Apr 05, 2010 7:51 am

In the past, FF games were pretty open-ended. FF12 and FF10 gave you the ability to teleport to all sorts of places. But it seems like SE wants to appeal to more people with the FF franchise. In the past FF games were only really played by FF players and RPG fans. Making FF13 a bit more linear sets up the story to be more easily told, making it overall, easier, which in turn brings more people to play, and in the end, it's about making more $$$. Also, I havn't played it but there comes a point where you DO get to explore a little bit. It makes sense, the higher the FF # number goes the easier it gets. I think they just want to appeal to a wider audience. But that shouldn't be a game breaker. FF13 has a fat ass number when it comes to production quality.
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